Alelion

A renowned elven adventurer.

Description:

Armor Class: 18 (Full Plate Armor)
Hit Points: 19 (3d8 +6)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
15 (2)
DEX
10 (
0)
CON
14 (2)
INT
11 (
0)
WIS
12 (1)
CHA
13 (
1)

Skills: Perception +3 Religion +2 Athletics +4
Challenge: 1 (200 XP)

Racial Features
Ability Modifiers: +2 Dex, +1 Int
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Trance: meditate for 4 hours instead of sleep.
Keen Senses: proficiency in the Perception skill.
Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow. (not considered for template)
Cantrip: Fire Bolt
Languages: speaks Common, Elvish and one extra.

Actions
Multiattack. The Holy Champion makes one weapon melee attack or one ranged attack.
Greatsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 9 (2d6 +2 ) slashing damage.
Properties: Heavy, Two-handed,
Longbow. Ranged Weapon Attack +2 to hit, range 150/600, one target. Hit: 4 (1d8 +0 ) piercing damage.
Properties: Ammunition: range 150/600, Heavy, Two-handed,

Bio:

Guilomion serves Rielah, an ancient but forgotten sun god, in the hopes that the legends of this diety’s powerful deeds have some truth to them. He has traveled the lands all his life but has apparently recently gone missing near Neverwinter. His skill in combat and adventuring prowess is almost unmatched along the sword coast and is a formidable foe with a blade.

Alelion

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